mp Info Fabric-Mainline 1.20.2

Created Friday 20 December 2024
#archives #modpack #wiki #minecraft #fabric



Here is additional information.


Fabric Enchantments


Fabric Enchantments aims to provide lots of new enchantments for Fabric users. More enchantments are expected to come with each new release. The config files can be used to individually disable each enchantment. On top of this, you are able to change the values of different chances and duration of abilities. There is also a backup config file which will reset the main config if you accidentally remove or change something.


Have new enchantment ideas? Please put them in the project comments or on the github issue tracker. I am always happy to add suggestions!


Weapon Enchantments


Consume I-III:


Upon killing an entity there is a 10-30% chance(depends on level) that your hunger will be replenished


Ice Aspect I-II:


Slows the target down on each hit (more slowness per level)


> Does not work with Poison Aspect or Fire Aspect


Poison Aspect: Poisons the target on each hit


> Does not work with Ice Aspect or Fire Aspect


Experience I-II: Grants the user more experience when killing entities


Beheading: Has a 5% chance for Creepers, Zombies, and Skeletons to drop their head when killed


> Does not work with Silk Touch


Paralysis: Upon hitting a target the target will be frozen and have extremely low attack speed. Lasts for 2 seconds.


> Does not work with Fire Aspect, Poison Aspect, or Ice Aspect


God of the Sea: Grants water breathing while the user is holding the enchanted item (Trident Only, Treasure Enchantment)


Pyromania I-II: Deals additional damage per level to entities that are on fire


> Does not work with Fire Aspect


Note: Pyromania has yet to be tested with Warrior’s Rage but presumed to stack just fine. Beheading also has not been obtainable in an enchantment table as far as my testing has gone. Experience has not been tested with Traveler’s Backpack particularly the Lapis Backpack which grants you bonus XP as well. Consume pairs well with Sugar Rush. Consume in general has proven to be extremely great as vanilla hunger and food is garbage.


Bow Enchantments


Rise I-III: Upon being hit, the target floats up in the air for a short duration (longer time per level)


> Does not work with Flame


Sniper I-II: The user does more damage the further they are from their target (more damage for higher level)


> Does not work with Punch


Note: Sniper has not been obtained in a vanilla enchantment table as is to be determined. Skeletons can 100% spawn with a Rise bow and mess you up if you don’t have a shield.


Crossbow Enchantments


Shotgun I-II: Deals more damage the closer you are to the target (0-5 blocks)


> Does not work with Piercing


Charged Bolt: Has a 30% chance to strike hit targets with lightning


> Does not work with Quick Charge or Multishot


Soul Seeker: Projectiles fired from the bow will move toward and hit mobs nearby


> Does not work with Shotgun or Multishot


Pulse: Shoots a sonic beam that targets the nearest mob for the cost of slower charge and additional durability loss


> Does not work with other crossbow enchantments


Note: Pulse is simply the Warden’s beam and hits around 10 hearts. You cannot control what this targets either. Not super worth it. Soul Seeker also has been troubling in SMP as even with PVP toggled off, Soul Seeker will still path find the nearest player and bug out. So far, only Charged Bolt and Shotgun appear to be somewhat worth it.


Armor Enchantments


Tank I-V: (Chestplate Only)


  1. 1.19+ - Grants the user 1.5 extra hearts per level
  2. 1.18 - Protects the user from unblockable damage sources (drowning, cacti, lava, etc.)

Ender Mind: (Helmet Only) When the user is hit and is below 4 hearts, they get automatically teleported away (short distance)


> Does not work with Nocturnal


Nocturnal: (Helmet Only) Grants invisibility at night. Upon taking damage, the user becomes visible temporarily.


> Does not work with Ender Mind


Sugar Rush: (Boots Only) Upon killing an entity the wearer becomes fast and has increased jump height


Pumpkin Head: (Helmet Only) The user can stare at enderman directly without enderman attacking them


> Does not work with Nocturnal or Ender Mind


Glimmering: (Boots Only) Stops piglins from attack you straight away like wearing gold armor


> Does not work with Frost Walker


Bewitching: Automatically applies potions in your inventory when in a tight situation. Applies fire resistance potions when in lava, slow falling when falling from a high place, water breathing when drowning, and instant health when low on HP


> Works on any armor piece but only one is required


Tool Enchantments


Double Swing: (Axe Only) Has a 5% chance for the user’s Axe to swing twice


God of Thunder: (Axe Only) Has a 5% chance for lightning to summon upon the target


Note: Both Double Swing & God of Thunder have been loot or treasure only, and have not been obtainable in a regular enchantment table as far as my testing has gone. God of Thunder might be conflicting with Mob Captains - Datapack as they provide an Axe of thunder of some kind. This has not been tested to stack yet.


Treasure Enchantment

Auto Smelting: (Pickaxe, Axe, and Shovel only) Allows the player to recieve smelted versions of any block they break. Works with every block that can be smelted.


Replenish: (Hoe Only) Instantly consumes seeds and replants a crop when broken


Note: Treasure Enchants might be BS as I have been able to obtain these in a regular enchantment table without any issues. Auto Smelting also works on a Hoe but only affects potatoes (naturally.)



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Armor Trim Effects


Now, when a player uses the same decoration on all their armor (Diamond or Netherite), it will give some kind of special effect, which will vary depending on the difficulty of obtaining the effect.


All the effects can be configured, so that they can be obtained through one type of decoration or another. For example, one of the decorations will give the effect of strength, while another will give speed.


Diamond armors will give level 1 potion effects, while Netherite armors will give level 2 effects. By default, all other armors will not give anything.


Here’s the current list of trims and effects:


Trim Effect
Spire Strength
Eye Regeneration
Snout Fire Resistance
Rib Haste
Vex Invisibility
Ward Absorption
Tide Luck
Wild Hero of the Village
Coast Water Breathing
Dune Speed
Sentry Resistance
Wayfinder Jump Boost
Shaper Saturation
Silence Night Vision
Raiser Saturation
Host Glowing

> Notes: HOST might be incredibly laggy in SMP. In this modpack, it’s far easier to keep Glowberries on you if you need that glowing for multiplayer purposes.


> Due to Trinkets & Things included in this pack, Fire Resistance and Jump Boost may not stack properly, this has yet to be tested.


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